Virtual Worlds: Difference between revisions

2,121 bytes added ,  10 years ago
no edit summary
No edit summary
No edit summary
Line 123:
 
Boellstorff, Tom, Bonnie Nardi, Celia Pearce & T. L. Taylor (eds.) George E. Marcus (foreword). 2012. Ethnography and Virtual Worlds: A Handbook of Method. Princeton, NJ: Princeton University Press.
 
Nardi, B. 2010. [http://muse.jhu.edu/books/9780472026715 My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft]. Ann Arbor, MI: University of Michigan Press.
 
 
Line 239 ⟶ 241:
 
Au, Wagner James. 2011. [http://nwn.blogs.com/nwn/2011/12/neal-stephenson-second-life-metaverse.html Neal Stephenson: Enough On Me & the Metaverse Already!]. December 6. New World Notes.
 
Au, Wagner James. 2011. [http://nwn.blogs.com/nwn/2011/05/new-world-gaming-wow-should-go-free-to-play.html New World Gaming: World of Warcraft, You're Losing Subscribers; Please Grow the Market by Going Free-to-Play]. May 10. New World Notes.
 
Au, Wagner James. 2011. [http://nwn.blogs.com/nwn/2011/07/most-popular-second-life-sims-june-2011.html Top 50 Popular Second Life Sims for June 2011]. May 10. New World Notes.
Line 294:
 
torley. 2008. [http://www.youtube.com/watch?v=MR5tZN4BVSw LAND: Terraforming - Second Life Video TuTORial]. Torley.com
 
 
'''World of Warcraft'''
 
Au, Wagner James. 2011. [http://nwn.blogs.com/nwn/2011/05/new-world-gaming-wow-should-go-free-to-play.html New World Gaming: World of Warcraft, You're Losing Subscribers; Please Grow the Market by Going Free-to-Play]. May 10. New World Notes.
 
Collister, Lauren. 2012. [http://linguisticanthropology.org/blog/2012/05/28/digital-ethnography-of-linguistic-multitasking-in-world-of-warcraft/ Digital ethnography of linguistic multitasking in World of Warcraft]. (Posted by Chad Nilep on May 28). Pittsburgh, PA: linguisticanthropology.org/blog/2012/05/28/digital-ethnography-of-linguistic-multitasking-in-world-of-warcraft/.
 
Golub, Alex. 2010. [http://muse.jhu.edu/journals/anq/summary/v083/83.1.golub.html Being in the World (of Warcraft): Raiding, Realism, and Knowledge Production in a Massively Multiplayer Online Game]. 83:1:17-45 Winter. Anthropological Quarterly.
 
Nakamura, Lisa. 2009. [http://www.sagepub.com/upm-data/38494_61.pdf "Don’t Hate the Player, Hate the Game" The Racialization of Labor in World of Warcraft]. (http://www4.ncsu.edu/~mseth2/com417s12/readings/Warcraft.pdf). 26(2), 128–144. Critical Studies in Media Communication.
 
Newon, L. (In Production). Language and digital communication in multiplayer online games. In Spilioti and Georgakopoulou-Nunes (Eds.), Handbook of Language and Digital Communication. London, UK: Routledge.
 
Newon, L. (Dec 2012). Digital technologies and the conversation of review and response. In Reflections on American Anthropology: A Conference at UC Irvine (Anyadike-Dantes et al.), American Anthropologist, p. 588.
 
Newon, L. (2011). Multimodal creativity and identities of expertise in the digital ecology of a world of warcraft guild. In Thurlow, C. and Mroczek, K. (Eds.), Digital Discourse: Language in the New Media, pp. 309-341. Oxford, UK: Oxford University Press.
 
 
Line 333 ⟶ 350:
 
===Select Theses, Dissertations, Papers, etc.===
 
Palmer, Dionne Soares. 2010. [http://linguistics.ucdavis.edu/pics-and-pdfs/DISSERTATION%20Soares.pdf Second Language Pragmatic Socialization in World of Warcraft]. Davis, CA: University of California, Davis.
 
 
Line 370 ⟶ 389:
MUVE Market - Virtual Patient Care Simulation Lab. 2010. [http://www.youtube.com/watch?v=LNpOfDEh9Ds MUVE Market - Virtual Patient Care Simulation Lab]. (MUVE Market Virtual Patient Care Simulation Lab is an outstanding platform for medical training. Here is a compelling and detailed video that highlights some of the great features they offer and which are made possible in the Virtual World of Second Life). Youtube.com.
 
McDowell, Ceasar, Claudia Canepa, Sebastiao Ferriera. 2007. [http://ocw.mit.edu/courses/urban-studies-and-planning/11-965-reflective-practice-an-approach-for-expanding-your-learning-frontiers-january-iap-2007/lecture-notes/lecture-5/ Lecture 5: Virtual Worlds and Their Role in Creative Work]. (See also: http://video.mit.edu/watch/mit-11965-reflective-practice-lecture-5-virtual-worlds-and-their-role-in-creative-work-11663/) Cambridge, MA: MIT OCW.
 
Martin, Erik. 2014. [http://www.youtube.com/watch?v=IBpcTw7pzJs How World of Warcraft Saved Me and My Education-: Erik Martin at TEDxRedmond]. Redmond, WA: TEDx.
Line 434 ⟶ 453:
 
The City: http://worlduniversity.wikia.com/wiki/The_City
 
Computational Linguistics: http://worlduniversity.wikia.com/wiki/Computational_Linguistics
 
Computer Science: http://worlduniversity.wikia.com/wiki/Computer_Science
Line 458 ⟶ 479:
 
Virtual Worlds: http://worlduniversity.wikia.com/wiki/Virtual_Worlds
 
 
 
 
Line 828 ⟶ 851:
World University & School is a community of learners and teachers who value — and are themselves strengthened by — the rich diversity of its participants. In order to cultivate a flourishing teaching, learning and creating conversation in a diverse and complex world, WUaS welcomes all languages, students, families, faculty, board members, and staff with differences based on (but not limited to) race, color, ethnicity, religion, age, gender, sexual orientation, family structure, and economic background.
 
All content on this site is freely available under a Creative Commons Attribution-ShareAlike 34.0 licenseInternational (CC BY-SA 4.0) - httphttps://creativecommons.org/licenses/by-nc-sa/34.0/us/ .
 
The World University and School program is not endorsed by MIT or MIT OpenCourseWare.
Anonymous user