Virtual Worlds: Difference between revisions

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Learning STEM Skills by Designing Video Games (Is School Enough? Series). 2013. [http://www.youtube.com/watch?v=qkAietIUKVU Learning STEM Skills by Designing Video Games (Is School Enough? Series)]. http://www.edutopia.org/is-school-enough-game-based-learning-stem-video.
 
MacLeod, Scott. 2013. [http://scott-macleod.blogspot.com/2013/08/chameleons-developing-virtual-harbin.html Developing a virtual Harbin, Oculus Rift digital immersive goggles, Claude Monet-informed style, into interactive, and also realistic, 3-D, immersive environments, Ethno-wiki-virtual-world-graphy too (for group building as in OpenSim and Second Life, etc.) ... See, too Virtual Worlds and Wearable Electronics at WUaS, E-Meditation]. August 3. Canyon, CA: scott-macleod.blogspot.com/2013/08/chameleons-developing-virtual-harbin.html.
 
Morgan, Colleen L. 2009. [http://www.academia.edu/2365799/_Re_Building_Catalhoyuk_Changing_Virtual_Reality_in_Archaeology (Re)Building Catalhoyuk: Changing Virtual Reality in Archaeology]. Archaeologies: Journal of the World Archaeological Congress.
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jokaydia Virtual Worlds Wiki!. 2013. [http://wiki.jokaydia.com/ jokaydia Virtual Worlds Wiki!: Exploring Virtual Worlds and Games in Education and Training]. wiki.jokaydia.com.
 
 
===Subjects' Social Networking Sites===
 
 
===Tutoring===
 
 
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Virtual Worlds: http://worlduniversity.wikia.com/wiki/Virtual_Worlds
 
 
 
 
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===Tutoring===
 
 
Anonymous user