Virtual Worlds: Difference between revisions
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Marshall, Gary. 2011. [http://www.techradar.com/news/internet/whatever-happened-to-second-life--1030314 Whatever happened to Second Life? In Depth: Why the hype didn't help - and where SL's headed now]. September 30. techradar.com. |
Marshall, Gary. 2011. [http://www.techradar.com/news/internet/whatever-happened-to-second-life--1030314 Whatever happened to Second Life? In Depth: Why the hype didn't help - and where SL's headed now]. September 30. techradar.com. |
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Hill, Jr., Randall W. 2014. [http://blogs.hbr.org/2014/07/how-virtual-humans-can-build-better-leaders/ How Virtual Humans Can Build Better Leaders]. July 25. Cambridge, MA: Harvard Business Review. |
Hill, Jr., Randall W. 2014. [http://blogs.hbr.org/2014/07/how-virtual-humans-can-build-better-leaders/ How Virtual Humans Can Build Better Leaders]. July 25. Cambridge, MA: Harvard Business Review. |
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Learning STEM Skills by Designing Video Games (Is School Enough? Series). 2013. [http://www.youtube.com/watch?v=qkAietIUKVU Learning STEM Skills by Designing Video Games (Is School Enough? Series)]. http://www.edutopia.org/is-school-enough-game-based-learning-stem-video. |
Learning STEM Skills by Designing Video Games (Is School Enough? Series). 2013. [http://www.youtube.com/watch?v=qkAietIUKVU Learning STEM Skills by Designing Video Games (Is School Enough? Series)]. http://www.edutopia.org/is-school-enough-game-based-learning-stem-video. |
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McDowell, Ceasar, Claudia Canepa, Sebastiao Ferriera. 2007. [http://ocw.mit.edu/courses/urban-studies-and-planning/11-965-reflective-practice-an-approach-for-expanding-your-learning-frontiers-january-iap-2007/lecture-notes/lecture-5/ Lecture 5: Virtual Worlds and Their Role in Creative Work]. (See also: http://video.mit.edu/watch/mit-11965-reflective-practice-lecture-5-virtual-worlds-and-their-role-in-creative-work-11663/) Cambridge, MA: MIT OCW. |
McDowell, Ceasar, Claudia Canepa, Sebastiao Ferriera. 2007. [http://ocw.mit.edu/courses/urban-studies-and-planning/11-965-reflective-practice-an-approach-for-expanding-your-learning-frontiers-january-iap-2007/lecture-notes/lecture-5/ Lecture 5: Virtual Worlds and Their Role in Creative Work]. (See also: http://video.mit.edu/watch/mit-11965-reflective-practice-lecture-5-virtual-worlds-and-their-role-in-creative-work-11663/) Cambridge, MA: MIT OCW. |
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Markoff, John. 2014. [http://www.nytimes.com/2014/07/15/science/taking-real-life-sickness-out-of-virtual-reality.html Real-Life Illness in a Virtual World]. July 14. New York, NY: The New York Times. |
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Martin, Erik. 2014. [http://www.youtube.com/watch?v=IBpcTw7pzJs How World of Warcraft Saved Me and My Education-: Erik Martin at TEDxRedmond]. Redmond, WA: TEDx. |
Martin, Erik. 2014. [http://www.youtube.com/watch?v=IBpcTw7pzJs How World of Warcraft Saved Me and My Education-: Erik Martin at TEDxRedmond]. Redmond, WA: TEDx. |
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Wearable Electronics: http://worlduniversity.wikia.com/wiki/Wearable_Electronics |
Wearable Electronics: http://worlduniversity.wikia.com/wiki/Wearable_Electronics |
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Digital Text to Audio file format (Browse Aloud / Read Aloud?) |
Digital Text to Audio file format (Browse Aloud / Read Aloud?) |
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Google Glass |
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MIT OCW Mirror Site Instructions: http://ocw.mit.edu/about/mirror-site-program/mirror-site-instructions/ |
MIT OCW Mirror Site Instructions: http://ocw.mit.edu/about/mirror-site-program/mirror-site-instructions/ |
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Oculus Rift |
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For questions, or help editing a page, email: worlduniversityandschool@gmail.com |
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